There are multiple ways to use technology to help develop a healthy lifestyle. For children, it might be in the form of incorporating games into the existing physical education curricula. Adults might use tools such as their FitBits (now there’s even a children’s version), diet apps, or Plant Nanny to monitor hydration, and families might play Zombies, Run! or Pokémon Go.
- What are the potential benefits of using these kinds of technology?
- What are the drawbacks of using this technology? What are the ways to mitigate those drawbacks?